Apollo 1 astronauts training

Apollo 1 astronauts training

C036/8807 Rights Managed

Request low-res file

530 pixels on longest edge, unwatermarked

Request/Download high-res file

Uncompressed file size: 60.2MB

Downloadable file size: 5.0MB

Price image Pricing

Please login to use the price calculator


Restrictions: Editorial use only

Caption: Apollo 1 astronauts training. Primary crew of the Apollo 1 mission, astronauts (from left to right) , Virgil 'Gus' Ivan Grissom, Roger Bruce Chaffee and Edward Higgins White II, inside the Apollo Command Module for the first manned vacuum chamber test run. The Apollo 1 mission (originally Apollo/Saturn 204) resulted in disaster on January 27th 1967 when a fire broke out in the command module during a launch pad test in which all three of the primary crew died. An investigative board was set up to identify the cause of the fire. The final report gave detailed suggestions for major design and engineering modifications, revisions to test planning, manufacturing procedures and quality control. With these adjustments, the Apollo program became safer and successfully sent astronauts to the Moon. Photographed at the Kennedy Space Center, USA.

Release details: Model release not available. Property release not required.

Keywords: 1900s, 1960s, 1966, 20th century, 2nd, adult, aeronautical, aerospace engineering, american, apollo 1, apollo 204, as-204, astronaut, astronautical, astronauts, august, caucasian, centre, destroyed, device, disaster, edward higgins white ii, equipment, fire, florida, gus, historical, history, human, kennedy space center, machine, male, man, manned, member, members, men, mission, nasa, north america, north american, person, primary crew, roger bruce chaffee, space exploration, space flight, space-craft, space-flight, space-suit, space-suits, spacecraft, spaceflight, spacesuit, spacesuits, surname c, surname g, surname w, test, testing, three people, united states, us, usa, vacuum chamber, virgil ivan grissom, white

Licence fees: A licence fee will be charged for any media (low or high resolution) used in your project.